4/20/2023 0 Comments Project cars 2 vs project cars 3![]() The review rig runs an Intel Core i9 10900K, 32GB of DDR4-3200 RAM and an Nvidia RTX 2080 Ti. I reviewed Project CARS 3on a powerhouse of a gaming rig, to get the most out of the game. The more forgiving racing physics make the VR game even more fun with better control for breathtaking slides around corners. Racing with an open-topped car is amazing. You are there, sitting in the driving seat of a racing car. It's very difficult to convey the VR experience that Project CARS 3 affords players. To be fair, I could have tinkered with the visual settings to better optimise the display for VR, but even with 10 opponents on the track, the VR performance was still very good. I used a Thrustmaster T300RS racing wheel and pedal kit to really feel like I was behind the wheel of a racing car. This gave me pinpoint accuracy in the VR space. I played the game using an HTC Vive Cosmos with the tracking mod and my lighthouse base stations. Players with a compatible SteamVR headset will be able to totally immerse themselves in the racing experience. Where Project CARS 3 really excels is in its implementation of virtual reality. Indeed, the removal of the pits, tyre wear and fuel consideration are similarly peculiar. The lack of a custom multi-race championship, qualifying and practice sessions is a missed opportunity. The game's massive number of cars, a huge number of tracks, amazing weather and time of day effects are all, however, really under-utilised. I'd imagine Bathurst doesn't get much snow in real life. For instance, I set up a race around Bathurst's Mount Panorama circuit with Formula E racing cars, but during blizzard conditions, with snow on the ground. You can have a lot of fun setting up custom races. The game features the same fantastic dynamic weather and time of day effects as previous iterations. The circuit, cars, time of day track conditions and two weather types can be selected. Quick event is really only a customised single race. Rivals races are challenges that are time limited, which if successful has players award points which are totalled up on a leaderboard against other players. ![]() Multiplayer allows players to jump into quick races, sign up for scheduled events or enter a custom lobby. You'd think that winning races would be the primary driver for advancement. You race and win money to unlock other races and buy cars, or you complete race challenges and earn stars for unlocking races. Progress in the Project CARS 3career mode is achieved one of two ways. Classic to modern open-wheel racing cars. There is a career mode, online multiplayer Rivals challenges and custom races. There's everything from a Honda Civic to a Ferrari Testa Rosa. The game features over 200 licenced cars to race at launch. But there are plenty of other cars to choose from, including loads of open tops, which are particularly good in VR. This is a bit of a shame because I enjoyed kart racing in VR in PC2. There are some omissions, I noted that there are no kart tracks (nor are there any karts this time). Long time Project Cars players will recognise most of these and, indeed, played for them before as DLC for the previous games. The game features a huge number of circuits, 51 locations in total, many with multiple variations. I certainly found the racing to be a lot more enjoyable this time out. Whether this sacrifices realism, I've no idea, as I've never driven around a race track at 100mph. Instead of spending hours tinkering and tuning a car in order to keep it on the track whist racing, players can now, pretty much, pick up a controller and race to victory.įrom my point-of-view, the car physics seem a little more refined than in the past. Project CARS 3 has loosened things up a little - which is likely to upset the hardcore racing fans. At first glance Project CARS 3seems a lot like Project CARS 2. Other than a new front end, some tweaks to the car physics and a visual polish-up. Things got better for gamepad drivers with the second game, but it was still pretty unforgiving. The first Project CARS game was pretty much unplayable without a racing wheel. They've been more of a racing simulator than something that you can just pick up and play, like Codemasters' Grid, for instance. If you've played a Project CARS game in the past, you will be aware that the games don't take prisoners. I knew Project CARS 3 would be different to its predecessor, but just how different? And would those differences warrant the purchase of the latest game, especially if players have invested in the DLC for the previous game? Slightly Mad Games, fresh from their sale to Codemasters, bring us the third entry in the Project CARS motor racing franchise.Īs Project CARS 3 loaded, I got the same feeling wash over me as I do with most annually iterative sports game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |